segunda-feira, 23 de outubro de 2006

SUPERCONSUMER

Franz Alken and Karl Rueskaefer

What happens when a computer programme starts buying and selling stuff on Internet auctions like ebay autonomously? That is the key question of superconsumers. The stuff the Bot has bought is exhibited for a short time. Thus digital values are translated into tangible goods. And vice versa, since the Bot sells them again after a while to buy new ones. In this way, commonplace products are temporarily translated into works of art.

The basic principle of superconsumers is to make an amount of money available to a software (a so called “bot”). The software uses this money to buy goods autonomously at the online-auction-platform ebay, transfers this goods to an art-space, exhibits them and sells them again via ebay.

Superconsumer pictures by Ulrich Thaler.

The exhibition-module consists of a computer-interface displaying the softwares actions at ebay, 7 pedestals that show the current goods and a watchmann who executes the softwares instructions and arranges the goods on the pedestals.

There are mainly 4 points that form a fascintation for this project:

The relationship between humans and machines - the bot replaces exemplarily the role of humans in the ebay environment.

The ready-made principle: While transfering ordinary objects from the mass-market to an art space, the bot enhances the objects to pieces of art. This enhancement is temporarily, the bot takes away the “art aura” by selling this pieces again via ebay.

The installation gives an constantly updated overwiev on the mass-market. The programming of the process makes the items the bot will buy unpredictable - a search on the topic “football” can respond items like fan-articles, computer games, books or sportswear.

Interaction is an important point on art-projects dealing with the internet. The interaction at superconsumers is quite hidden: Everyone dealing with the bot at ebay is arranging the exhibition without knowing it.

Sem comentários: